- 3D Forklift Demo
- 3D Virtual Campus Tour –...
- 3DHive
- 3rd World Farmer
- 7 Tools to CPI
- A Sailor’s Life for Me!
- ACT Career Club
- Activate
- Added Meaning
- Against All Odds
- Agent Surefire: Breach Buster
- Agent Surefire: Insider Threat
- Air Medic Sky One
- Alaskan Recovery Series
- Algebra Touch
- America’s Army (v1)
- Anatomy of Care
- Animal Anatomy
- Archipelago Trader
- Argument Wars
- ARMA II
- ARMA: Armed Assault
- Army Influence Trainer
- Ars Regendi
- Atlantis Remixed
- AvantGuard
- Ayiti: The Cost of Life
- Bakery Palace
- Bank On Us
- Beach Hazard Challenge
- Benihana Operations Management
- Bermuda Triangles
- Bert & Phil’s Water...
- Biochem Gems
- Blackstone Private Equity Fina...
- Boarders Ahoy!
- Boom & Bust Enterprises P...
- Branches of Power
- Breakaway
- Budget Hero
- Build a Cell
- Build A Plant
- Build-a-Body
- Building and Exercising Influe...
- Building Detroit
- Bullseye Trainer
- Burden of Proof
- Business Challenge*
- Business Simulation Tournament...
- C-ID Combat Vehicle Detection ...
- Capital Budgeting
- Cast Your Vote
- Cell Command
- Ceteris Paribus
- Cha-Ching!
- Cha-Ching! Pro
- Change Management
- Cisco Binary Game
- Cisco Mind Share Game
- Citizen Science
- Climate Challenge
- Clim’Way
- Code Racer
- Collaborative Negotiations
- CollectionLab
- Comparative Cell Division
- Con las drogas, no te la juegu...
- Conflict 2: Fear Fighter
- Conflict Management
- Constructed Meaning
- Coronary Artery Bypass Trainer
- CorrSim
- Counties Work
- Court Quest
- Courting Disaster
- CPI Tools
- Crazy Plant Shop
- Creature 101
- CreditLab
- Crossed Swords
- Crystal Island: Lost Investiga...
- Cut to the Chase
- Cyber Awareness Challenge
- CyberCIEGE
- CyberProtect
- Daniel Tiger’s Neighborhood
- Darfur is Dying
- Dental Defender
- Dental Implant Training Simula...
- Devil’s Advocate
- Devil’s Advocate 2
- Disaster Hero
- Disney Stars, The Virtual Sell
- Distraction Dodger
- Do I Have A Right?
- Do I Have A Right? Bill of Rig...
- Dragon Breeder
- DragonBox+
- Dumptown
- Eagle Racing
- Eco Defenders
- Eco Mania
- Ecocity
- EconU
- El Codex del Peregrino
- Emergency Birth!
- Equatia
- Essentials of Business Leaders...
- Everest Leadership and Teamwor...
- Executive Challenge
- Executive Command
- Family of Heroes
- Fate of the World: Tipping Poi...
- Fetch
- FireFighter Training Simulatio...
- First-aid game
- Flight to Freedom
- FLOW is Good Business
- Foldit
- Food Force
- Food Force for Facebook
- Freeciv
- Gaining Leadership
- Galactic Zappers
- Game Over Gopher
- Gamestar Mechanic
- Gangs: PC 186.22 for Patrol
- Garbage Dreams
- Garden Defense
- Gate
- Gazillionaire
- Genomics Digital Lab
- George Washington’s Worl...
- GoVenture Any Business
- GoVenture Health
- GoVenture Personal Finance
- GoVenture Small Business
- Government in Action
- Guardian Angel
- Guts and Bolts
- Hate Comes Home
- History Of Biology
- IBM CityOne
- IBM’s Process Optimizati...
- ICS: Call to Action – Si...
- Immigration Nation
- Immune Attack
- INNOV8
- INNOV8 2.0
- Insignia Searcher
- International Racing Squirrels
- Jet Ski Challenge
- Knowledge Mine
- Knowledge Quest English
- LawCraft
- Leader Anyone?
- Leadership Challenges
- Leading Strategic Execution
- Lemonade Stand Off
- Life Ring Toss Challenge
- Ludwig
- Lunar Quest
- Lure of the Labyrinth
- Machineers
- Making History Gold Edition
- Making History II
- Managing Channels and Segments
- Managing the Store
- Marty Raygun’s Fistful o...
- Mastering Management: Coaching...
- Maximizing Project Success
- McDonald’s Video Game (S...
- McGraw-Hill Practice Marketing
- Mergers and Acquisition in Win...
- Minecraft
- Mission H2O
- Monster School Bus
- Moonbase Alpha (MBA)
- Motion Math
- Motion Math Zoom
- Mystery Matters
- nFocus Simulator
- Ninja Kitchen
- NSA’s CryptoChallenge
- Number Munchers
- Off Duty On Guard
- On Call
- Past/Present
- Pearl Diver
- People’s Pie
- Petals
- Phone Dash
- Pipe Dream
- Plan it green! The big switch
- Playing History: The Plague
- PowerUp the Game
- PricePoint
- Prison Guard Procedures
- Process Analytics
- Profitania
- Project Integration Management...
- Project Management
- Pythagoras Proof
- Quandary
- RAGE Control
- Ratio Rumble
- Re-Mission
- Red Dead Redemption
- Rehabilium Kiritsu-kun
- Represent Me!
- Responsibility Launcher
- REVEAL by L’Oreal
- Rhet Sims
- Robo-Rush!
- RoboMath
- RollerCoaster Tycoon
- Ruckingenur II
- Run the Business: Call Center
- Run the Business: Construction
- Run the Business: Manufacturin...
- Run the Business: Medical Devi...
- Safe Preparation of Beef Jerky
- Sales Accelerator
- Sales Best Practices Challenge
- Science Pirates
- Sea Turtles and the Quest to N...
- Select-a-Cell
- September 12th, A Toy World
- Sharkworld
- Sid Meier’s Civilization...
- Sid Meier’s Civilization...
- SimCity
- SimCity 4
- Simplicity
- SmartGate – The Game
- SoftStrat Software Platform Mi...
- SpaceChem
- Spielfieber – der Countd...
- Spongelab Interactive Lab
- Statecraft
- Staying Alive
- Stop Disasters
- Strategic Innovation and Techn...
- Supreme Decision
- Sweatshop
- Swimming Challenge
- SymbioCity
- Syrum
- TeachLivE
- Tex Walker’s Fast Pitch ...
- The Big Picture Marketing Mana...
- The Blood Typing Game
- The Boardroom
- The Curfew
- The Frog Dating Game
- The Incident
- The Lab
- The Movies
- The Oregon Trail
- The Play True Challenge
- The Root Beer Game: Supply Cha...
- The Transporter
- The Treasure Of Bell Island
- The Underground Railroad in th...
- The War Inside
- Theme Hospital
- Time Mesh
- To Do List
- Transcription Hero
- Treadsylvania – ATV Safety
- Triage Trainer
- TriggerTech
- TSN2 – The Sports Networ...
- Tunnel Tail
- Universal Rental Car Pricing
- Unmanned
- Vanished
- Virtual Attain
- Virtual Cultural Awareness Tra...
- Virtual Lab – Acidifying Salsa
- Virtual Lab – Disposable Lab E...
- Virtual Lab – Gram Staining
- Virtual Lab – Testing for Corn...
- Virtual Lab – The pH scale and...
- Virtual Lab – Using the Micros...
- Virtual Leader
- Vishwakarma
- Vision Needs Based Training Ga...
- VRUM – Aprendendo sobre ...
- Ways Home
- We The Jury
- WellCity
- West Point Bridge Designer 201...
- What a Day (WaD)
- Wheelie Pete
- Where in the World is Carmen S...
- Whyville.net
- Win the White House
- Winning in Business
- Winning in Professional Servic...
- Winning in Wireless
- Wintel Strategy
- WolfQuest: Survival of the Pac...
- Word Raider
- Workplace Ethnic Discriminatio...
- World of Goo
- World of Temasek
- Yard Sale
- You Choose The News
- You Make Me Sick
- Zapitalism
- Zoo Tycoon
Phase Two: The Simulation and Serious Games Registry, ClarkChart, is now available in beta. Check it out here: http://www.clarkchart.com/
Some of the sims listed on ClarkChart.com
No, I will not be involved in the Serious Play conference series going forward...
There is some understandable confusion, which I hope to dispel. I will not be involved in the Serious Play conference series going forward. The event is in good hands and should continue to grow.
Instead, I will be driving several other activities, including ClarkChart (www.clarkchart.com) and a few other things that I will be announcing soon. Stay tuned!
Instead, I will be driving several other activities, including ClarkChart (www.clarkchart.com) and a few other things that I will be announcing soon. Stay tuned!
Battlestar Galactica: Blood and Chrome weighs in on "Sims" vs. "Serious Game" Babel Problem
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| Getting "A Good Sim Score" on Battlestar Galactica: Blood and Chrome : "Episode 1" |
I wrote in The Complete Guide to Simulations and Serious Games (Pfeiffer, October 12, 2009) about what I called "The Babel Problem." Here is an excerpt:
The Babel Problem—“Serious Games” or “Educational Simulations”
As noted, the focus of this book is to present common definitions of concepts and terms that apply to Sims. The lack of common terms is a huge problem, and it has substantially hindered the development of the simulation space. Sponsors, developers, and students have not been able to communicate intelligently.
Perhaps the most salient example of this is the total lack of a universal name for the space (as in, “For our next program, we will use a ___ approach,” or “I am going to a conference to learn more about ____”).
Here are the top ten candidates:
10. Virtual experiences. Pros: Captures the essence of the value proposition. Cons: Overlaps with “social networking.”
9. Games. Pros: Unambiguous and unapologetic; all smart animals from cats to otters to African Grays see play as a way of learning core skills. Computer games (a subsection of all games) are a $10 billion industry, therefore computer games should be in classrooms (something other people say even more convincingly than I do). Cons: People play lots of games anyway—what is the value of forcing them to play more? Besides, the term is too diverse; would you want your doctor to have learned from a game?
8. Simulations. Pros: Scientific, accurate, really serious-sounding. Cons: Includes many approaches that are not instructional (weather simulations) or engaging; implies 100 percent predictive accuracy.
7. Social impact games. Pros: Conveys the nobleness of the cause. Differentiates from the default notion of games as not having a (or having a negative) social impact. Cons: Still emphasizes the tricky word games, and doesn’t fit in corporate or military cultures. In any case, has any social impact game actually had a social impact?
6. Practiceware. Pros: Emphasizes the core of practicing to learn skills. Recalls physical models such as batting cages and driving ranges. Cons: It’s a frankenword; besides, it doesn’t include a lot of puzzles and awareness-raising activities. It sounds vocational.
5. Game-based learning or digital game-based learning. Pros: Spells everything out—game and learning—any questions? Cons: Sounds dated and academic.
4. Immersive learning simulations. Pros: Hits all the key points. Cons: Doesn’t roll off the tongue. Name sounds a bit redundant (wouldn’t any two of the three words work just as well?), and besides, it sounds expensive. (And does “immersive” equal “3D”?)
3. Educational simulations. Pros: Sponsors like it. Cons: Sounds hard and perhaps too rigorous for casual students.
2. Serious games. Pros: Nicely ironic; students like it; press loves it—loves it (I mean New York Times and “serious games” should get a room); researchers use it as a way to get foundation grants; it’s the most popular handle. Cons: Sponsors hate it, and instructors from academics, corporate, and military hate it. It emphasizes the most controversial part of the experience—the fun part (that is, the game elements), and it often describes content that is too conceptual (you would never call a flight simulator a “serious game”). Most examples of serious games are neither very serious nor very good games. For better and worse, the term is the successor to edutainment.
1. Sims. Pros: Attractive to both students and sponsors; it captures the essence, and it’s fun. Cons: Also includes computer games in general, as well as one very famous franchise.
"Good sim score?"
"No, no. Not a good sim score. The top sim score."
"Well, I'm impressed."
"Thanks.I'd be if I were you."
Inside Learning Technologies & Skills: Four Articles
Today, my fourth article for the British magazine Inside Learning Technologies & Skills came out.
The three so far were (and click on title to download pdf):
To these, I now add:
(Of course, if you have read it already, please feel free to leave a review on Amazon!)
The three so far were (and click on title to download pdf):
- Why Educational Simulations? Designs to Develop Competence Plus Conviction: This outlines the most important reasons for pursuing simulations and serious games, and some some design frameworks to make these programs accomplish their lofty goal. Developing conviction in all students will be one of the most meaningful opportunities of the next decade for universities, corporations, and other organizations.
- How Would Steve Jobs Do Training and Education?: My most important article, this outlines my research agenda for the next five years to create a unified framework for all education and learning. Part three, the new old education, changes everything.
- L&D Life Through a Lens: A broad look at the multiple perspectives through which to evaluate techniques and opportunities for any formal learning organization. This is probably the weakest developed of the four (although I still like it quite a bit!).
To these, I now add:
- Simple But Effective Branching Story Techniques: This is a "small" piece on simple techniques to make branching stories more effective and interesting. I love good design, and will continue to geek out over the minutia.
I am proud of my run, and thank both Inside Learning Technologies & Skills and its readers for the positive reaction. I have also highlighted the most important passages in each.
As always, my portfolio (which necessarily precludes many corporate and military projects, but which I have tried to make as instructive as possible) is available here: http://dl.dropbox.com/u/27077549/Clark%20Aldrich%20Designs%20Simulation%20Portfolio.pdf.
Finally, for those looking for some easy, fast reading over the holidays that still packs a punch, may I suggest my newest book, available at Amazon:
As always, my portfolio (which necessarily precludes many corporate and military projects, but which I have tried to make as instructive as possible) is available here: http://dl.dropbox.com/u/27077549/Clark%20Aldrich%20Designs%20Simulation%20Portfolio.pdf.
Finally, for those looking for some easy, fast reading over the holidays that still packs a punch, may I suggest my newest book, available at Amazon:
(Of course, if you have read it already, please feel free to leave a review on Amazon!)
Profile: 7 Tools to CPI
| Title | 7 Tools to CPI |
| Version | Final |
| Other versions | N/A |
| Sponsor/Producer | Defense Acquisition University |
| Developer | UCF RETRO Lab |
| Series | Continuous Process Improvement Courseware |
| Number in Series | 2 |
| Company Description | RETRO Lab: The RETRO Laboratory is a research and development group housed in the University of Central Florida’s Institute for Simulation & Training. RETRO stands for, “Recent and Emerging Technology Research Organization,” and specializes in the academic study of serious games and other virtual/interactive training and learning systems. The lab is co-directed by UCF faculty members Dr. Janis Cannon-Bowers of IST and Dr. Clint Bowers of UCF Psychology Department. This multidisciplinary lab's members are mostly students and are from several diverse disciplines ranging from computer programming and 3D-modeling to human factors, industrial / organizational, and clinical psychology. The lab consists of two main teams, one focusing on game development efforts while the other is devoted to research. |
| Description | |
| Categories/Folksonomy | Training |
| Lead Designer | Lucas Blair |
| Other Designers/ Writers | N/A |
| Lead Programmer | Stephen Nedley |
| Lead Artist / Video | Stephen Nedley |
| Price | Free |
| Link | https://clc.dau.mil/games |
| Demo Available | https://clc.dau.mil/Games/game/139 |
| Link to Video | N/A |
| Link(s) to Support Material | https://clc.dau.mil/Games/game/139 |
| Platform(s) | PC |
| Customizable (1 to 10) | None, but you can use your own data if you want to. |
| Special Hardware | No |
| Toolkit/Language used | Action Script 3.0 |
| Year Designed | August 11, 2011 (final) |
| LMS Integration/ SCORM | No |
| Skill Level (Corporate/Military/Government)/Grade Level (Academic) | Government |
| Student time | 1 hour |
| Available ([O]pen / [R]estricted by Organization / [N]o longer Available | Open |
| Single player/Multiplayer | Single Player |
| Category: | Serious Game |
Profile: Galactic Zappers


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