Exit Lectures. Enter Games. The New Expression of Learning.

Most of the sims I create are surrounded by very thick non-disclosure agreements.  The organizations that commission my sims use them to target critical skill gaps that would embolden competitors and cost business if the word got out.  I have been told the fact that I have Top Secret clearance makes some senior business leaders more comfortable in sharing inner workings.

I am honored to have the trust of so many organizations.  However, this does make it harder to market what I do.  Even putting together a portfolio of sims (for example, this pdf), or research showing success (such as this pdf), requires careful editorial oversight to never betray a trust.

Even more so, however, for all kinds of logistical reasons, it is hard to document the emotions of sims.  People who go through my sims experience amusement, challenge, and resolution.  They lean forward.  They share and collaborate. They learn conviction (See my article on "Why Educational Simulations? Designs to Develop Competence Plus Conviction" in the UK magazine Inside Learning Technologies & Skills).  They show on their faces intense engagement and yes, actual joy.

Given all of that, it is with pleasure that I share these images of young world-class athletes playing Play True Challenge at the Youth Olympics Games, a product that was a collaboration between Clark Aldrich Designs and favorite partner Web Courseworks for the World Anti-Doping Agency.

As more and more organizations are realizing the limitations of lectures (see Washington Post today: Colleges looking beyond the lecture), these should augment the research clearly framing a better expression of learning.

Focus and collaboration turns spontaneously into amusement (around 0:25).

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