Serious Play Conference 2012 Program

The Serious Play Conference Program has been announced.  I am so excited about the brain trust we have assembled.  Take a look!

Serious Play Conference

2012 Program

Tuesday, August 21

8:30 a.m. Welcome, Overview of Conference: Clark Aldrich, Conference Director; Sue Bohle, Executive Director, Serious Games Association;  Claude Comair, Chairman, DigiPen Institute of Technology

9 – 9:45 a.m.  Ran Hinrichs, 2b3d, “Getting the Best vQuotient”

10 – 11 a.m. Panel: “Are Educational Simulations and Games Becoming a Key Training Method in Large Organizations?”
  • David Metcalf, UCF
  • Phaedra Boiondiris, IBM
  • James Oker, Microsoft
  • Parvati Dev, CliniSpace

11 – 11:30 a.m. Break

11:30 a.m. – 12:30 p.m. Concurrent Sessions
  • Phaedra Boinodiris, IBM:  “From Process Optimization to Complex Problem Solving in the Corporate Environment”
  • Parvati Dev, CliniSpace: “Virtual Environments for Healthcare Training”
  • Bob Waddington, SimQuest: “Where Do Games Fit in Employee or Public Training?”
  • Helen Rutledge, PIXELearning, “Why and How Serious Games Work”

12:30 – 1:30 Lunch in DigiPen Cafeteria

1:30 – 2:15 p.m.  Plenary TBD

2:30 – 3:30 p.m. Concurrent Sessions
  • Chuck Hamilton, IBM: “Play to Win -- IBM's Smart Play Framework”

  • David Metcalf, UCF:  “Mobile Games and Simulations for Health”
  • James Oker, Microsoft, Topic TBA
  • Douglas Whatley, BreakAway Games:  “Why Don't We Teach More with Games?

3:30 – 4 p.m. Networking Break/ Awards Voting

4 – 5 p.m. Concurrent Sessions
  • Andrew Miller, Edutopia, “Game Based Learning as Education Reform”
  • Puja Dasari, California Academy of Sciences: “Game Creation and Civic Engagement”
  • Richard Boyd, Lockheed: “Lowering the Barriers for Serious Play”

5:15 – 6:15 p.m. Concurrent Sessions
  • Sponsored Session for Technology Providers
  • Awards Voting

Wednesday, August 22

8:30 a.m. Welcome and Announcements

8:45 – 9:45 a.m.  Morning Panel: Sizing the Potential Market
  • Tyson Greer  / Sam S. Adkins,  Ambient Insight: Mobil Games, Education
  • Burnes Saint Patrick Hollyman, the Digital Entertainment Alliance: Virtual Worlds
  • Michael Cai, Interpret: Corporate

10 – 10:45 a.m. Concurrent Sessions
  • Burnes Saint Patrick Hollyman: “Second Lives 2.0: The State of Virtual Worlds Today”
  • Andrew Phelps, Rochester Institute of Technology: “Games and What They Teach Us About Creative Culture”

  • Paul Thurkettle, NATO:  “Serious Games and the Smart Defense Initiative”
  • David Martz, MuzzyLane:  “The Economics of Serious Game Projects”

11:a.m. – 11:45 a.m. Concurrent Sessions
  • Sam S. Adkins, Ambient Insight: “The 2011-2016 Worldwide Game-based Learning Market”

  • Dan Baden, Centers for Disease Control and Prevention: “Educating the Public about Health”
  • Heidi J. Boisvert, futurePerfect lab: “Moving Players Beyond Clicktavism”
  • Susan D. Meek, BreakAway Games: “Silos Support Farmers, Not the Learning Ecosystem”
  • Brock R. Dubbels, University of Minnesota, TBA

Noon – 12:45:p.m.  -  Lunch

1 – 2 p.m. Afternoon Panel: “The Challenges of Measuring Game Effectiveness”
  • Eva Baker, CRESST at UCLA
  • David Gibson, simSchool
  • Ken Spero, Immersive Learning University
  • Jenn McNamara, BreakAway
  • Jason Scott Earl, Brigham Young University-Idaho

2:15 – 3:15 p.m. pm: Concurrent Sessions
  • Eva Baker, CRESST at UCLA:  “Serious Measurement, Serious Results”
  • Lisa Galarneau, Anthropologist/Writer: “Serious Learning in Entertainment Spaces”
  • Tyson Greer, Ambient Insight: “Innovations in the Global Mobile Edugame Market”
  • Dan Norton, Filament Games:  “The Geemotizer”

3:15 – 3:30 p.m. Break

3:30 – 4:15 p.m. Concurrent Sessions
  • Mary McLean-Hely, The Girl Scouts: “Using Graphic Novels and WordPress for eLearning”
  • Ken Spero, Immersive Learning University: “Simulation Scorecards as Drivers for Calculating ROI in Addition to Feedback”
  • John Low, Carney: “Shine a Light: An Approach to Performance Oriented Design”
  • Brendan Noon, “Game-Based Strategies for 21st Century Learning”
  • Manish Shyam Nachnani and Neeraj Kakkar: “Leveraging Social Media Gamification to Influence Health Behavior”
  • Lester Frederick and/or Chris Keeling, Full Sail University: “Fun-Learning: The Design and Development of an EduGame”

4:30 – 5:30 p.m. Concurrent Sessions
  • Patrick D. Shepherd, U.S. Office of Government Ethics: “No Budget, Low Tech, High Impact Alternate Reality Games”
  • David Gibson, simSchool: “Some Challenges of the New Psychometrics”
  • Ronald Dyer, Grenoble Ecole de Management: “Risky Play - Minimizing the Threat with Serious Games”
  • Kevin M. Holloway, PhD, National Center for Telehealth and Technology:  “Virtual Worlds and Gaming for PTSD Education and Intervention”
  • Jenn McNamara, BreakAway:  “Building Measurement and Assessment into Games and Simulations: Back to Basics”

6 -- 6:45 p.m. 2nd Annual Serious Play Awards Ceremony

Thursday, August 23

An Early Start on Our Last Day: Welcome and Announcements

8:30  – 9:30 a.m. Panel:  “What is the Future of Serious Games?
  • Jim Lunsford, Decisive-Point
  • Ross Smith, Microsoft
  • Jason Tester, Institute for the Future

9:45  – 10:30 a.m.  Panel: – “The Future of Gamification”
  • Dr. Chris Haskell, Boise State University
  • Scott Randall, BrandGames
  • Manish Shyam Nachnani and Neeraj Kakkar, Healthcare consultants
  • Anne Derryberry, I'm Serious

10:45 – 11:30 a.m. Concurrent Sessions
  • Saul Carliner, Concordia University, “Informal Learning: Serious Games and the Life Cycle of a Job”
  • Stephen Schafer, Digipen Institute of Technology: “Harmonizing the Cognitive Unconscious with emWave Technology”
  • Jayne Gackenbach, Grant Ewan University, “Gameplay for Nightmare Protection”
  • Michael Cai, Interpret, “Where Are the Opportunities?”
  • Anne Derryberry, I'm Serious, “Designing Badge Systems for Learning”

11:45 a.m. – 12:30 p.m. Concurrent Sessions
  • Nick Berry, DataGenetics:
  • Roberto Dillon, Formerly with DigiPen Institute of Technology – Singapore: “Achieving 'Fun' in Serious Games: An Analysis”
  • Dr. Chris Haskell, Boise State University: “The Game-Based Classroom”
  • Lawrence Suda, Palatine Group: “Using Simulations to Train Future Project Leaders at NASA”
  • Jason Tester, Institute for the Future, “Government for the 100%: Games To Democratize Innovation And Innovate Democracy”

12:30 – 1:30 p.m.  Lunch

1:30 – 2:15 p.m. Concurrent Sessions
  • Scott Randall, BrandGames, “Gamification: Learning for the Next Generation Workforce”
  • Bill Guschwan, Columbia College: “Serious Game Techniques for the Classroom”
  • Scott Rigby, Immersyve: “Optimizing Motivation, Learning and Behavior Change in your Serious Game”
  • Jason Scott Earl, Brigham Young University-Idaho, “Over Two Standard Deviation Improvement: Simulation Training Compared to Traditional Training”

2:30 – 3:15 p.m. Concurrent Sessions
  • Jim Lunsford, Decisive-Point: “Serious Games for Leader and Team Development”
  • Ross Smith, Microsoft: “The Future of Work Is Play”

3:30 p.m. Wrap Up
  • Clark Aldrich, Conference Director, Serious Play

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