2012 Serious Play Conference Award Winners

DragonBox+, created by WeWantToKnow, a game for At Home Learning, was awarded Best of Show at the 2012 International Serious Play Awards, a program distinguishing exceptional examples of corporate, military, school/at home learning, and games for good titles. The awards were announced at the Serious Play Conference, Tuesday – Thursday, August 21 – 23, 2012 at DigiPen Institute of Technology in Redmond, Washington.

Of DragonBox+, I said, "the judges greatly admired the taking on of such an important topic, the re-imagining of the processes involved in Algebra, the highly interactive and engaging interface design, and the very rigorous level design (including supporting pedagogy). All of these will be critical for the success of the serious games market."

A panel of experts also named 18 medal winners from games submitted from commercial organizations, development studios and students. This year’s entries included international submissions from the United States, Canada, Spain, India, Singapore, the Netherlands and Macedonia. 

Best in Show
  • DragonBox+, from WeWantToKnow (At Home Learning)

Gold Medal Winners: 
  • Mission US 2: “Flight to Freedom, from THIRTEEN/WNET (Education)
  • Guts and Bolts, from BrainPOP (Games for Good)
  • DragonBox+, from WeWantToKnow (At Home Learning)
  • FLOW is Good Business, from ALEAS Simulations (Corporate Game)
  • Family of Heroes, from Kognito Interactive (Government/Military)
  • The Snowfield, from Singapore-MIT GAMBIT Game Lab, Team MIA (Student)

Silver Medal Winners:
  • Strategic Innovation Simulation: Back Bay Battery V2, from Harvard Business Publishing/ Forio Online Simulations (Education)
  • Past/Present, from Center for New Amearican Media Inc. (Games for Good)
  • Government in Action, from McGraw-Hill Higher Education and Muzzy Lane Software  (At Home Learning)
  • Vision, from BreakAway, Ltd. (Corporate Game)
  • Agent Surefire, from MAVI Interactive & Cypherpatha (Government/Military)
  • UV Radical Ray Rampage, from University of California, Davis – Center for Biophonics Science and Technology (Student)

Bronze Medal Winners:
  • Juf in a Box, from Ranj Serious Games (Education)
  • Digital Passport, from Common Sense Media (Games for Good)
  • Reading Kingdom, from Marion Blank & Jonathan Blank, Mojo Learning Inc. (At Home Learning)
  • Gangs: PC 186.22 for Patrol, from Allen Interactions & California Commission on POST  (Corporate Game)
  • Mission Senegal, from Alelo, Navy LREC (Government/Military)
  • A Closed World, from Singapore-MIT GAMBIT Game Lab, Team Fabulous (Student)

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