Advanced Short Sim/Branching Story Technique: A Close-Enough Randomizer
Short sims may use a branching story structure, even as they expand the traditional boundaries of what a branching story is and does.
In some cases, a bit of randomization may be needed. If the branching tool does not support randomization, I put in a collection of answers that seem equivalent from the user perspective, but, in this case, lead to two different random options a few nodes down.
This is not cheat proof nor bias proof, but for an exploratory sim, it meets a basic design need in a simple, quick and dirty mechanism.
This mechanism has the added benefit of allowing an instructor who is presenting the sim some absolute predictability, something that a more pure randomizer would not.
Note: I will be publishing a series of short posts about "Short Sim" definitions and techniques, based on the last few months of work.